

The game makes it as easy as possible to hop around, though, letting you fast forward through cinematics even if you haven’t seen them yet and allowing you to select any available game fragment individually. The one drawback is that you can’t jump between puzzles if you’re stuck you must finish the story fragment that you’re currently in before you can begin a new one, so if you’re stumped, you have to abandon it and start from scratch later or tough it out. There are a few old chestnuts like tile flipping and block sliding, but by and large the challenges make clever use of their locations, like a biolab, trash incinerator, and locker room. Everything you need is right there in front of you, so long as you know how to use it. The puzzles of Zero Time Dilemma are marvelous, requiring lateral thinking but never demanding outside research.
